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By Zaldy Dandan
Variety Editor
MIKHAIL Moiseyevich Botvinnik
was the founder and leader of the mighty Soviet School of Chess, and the
champion of the world from 1948 to 1957, 1958 to 1960, and 1961 to 1963.
Born on Aug. 17, 1911, he was 14 when he beat chess legend Jose Raul Capablanca
in a simultaneous exhibition in Leningrad. The boy had started playing
only two years earlier. He will go far, predicted Capa.
Botvinnik was 20 when he graduated in electrical engineering from the
Leningrad Polytechnical Institute. Four years later, he was already among
the worlds top players and a possible challenger to the world crown.
He would win the Soviet championship the worlds strongest
national event six times: in 1931, 1933, 1939, 1944, 1945 and 1952.
Only Tal, who was born in 1936, would have the same record.
After World War II, then-world champion Alekhine accepted Botvinniks
challenge, but died before the match could take place. Botvinnik won the
first strong post-war tournament, at Groningen 1946, and topped the very
strong Mikhail Chigorin Memorial tournament at Moscow 1947. In 1948, when
FIDE, the World Chess Federation, organized the match-tournament that
would choose Alekhines successor, Botvinnik was the favorite. Playing
against Smyslov, Reshevsky, Keres and ex-world champ Euwe, Botvinnik won
convincingly, three points ahead of Smyslov.
He drew his title match against Bronstein in 1951 and against Smyslov
in 1954. Smyslov emerged as the challenger again in 1957, this time beating
Botvinnik, who took back the crown in the following years return
match. The same thing happened in his match against the effervescent Tal.
Botvinnik lost, then won the re-match.
In 1963, however, the return-match rule was no longer enforced by FIDE
and when Botvinnik was out-slugged by Petrosian in their match, he never
again competed for the world title.
Euwe says Botvinnik is one of the most typical members of the [Soviet]
School. His aim is always to seize the initiative. He is a remarkably
deep combination player who can think out and compare long sequence of
moves; but he is also an excellent position player, a good defender and
a great master of the endgame. Remembering that Botvinnik is also much
at home in the domain of openings, it is no exaggeration to say that [he]
is the most versatile champion in the history of chess.
Botvinnik considered chess a science. His longevity at the top level
of chess is attributed to his exceptional dedication to study. Pre-match
preparation and post-match analysis had not featured quite so prominently
in the armory of many of his predecessors, but this was Botvinniks
real strength. Technique over tactics, endgame mastery over opening traps.
His adoption and development of solid opening lines in the Nimzo-Indian
Defense, Slav Defense, English Opening and Winawer French Defense stood
up to the severest scrutiny, and he was able to focus on a narrow repertoire
of openings during his most important matches, frequently guiding the
game into well-chosen areas of preparation. There were many secret
training matches against masters of the caliber of Salo Flohr, Yuri Averbakh,
Viacheslav Ragozin, and Semion Furman. It was the unveiling, many years
later, of the details of these matches that provided chess historians
with a fascinating new insight into Botvinniks reign.
His training program included a strong emphasis on physical fitness,
because he understood, ahead of his time, that the immense concentrative
effort required in chess tournament play was aided by a healthy body.
He also encouraged players to train in different environments, playing
games under very short time constraints, in smoky or noisy rooms, and
even in swimming pools. He was known as The Iron Logician
because of his extremely precise style and his ability to understand
and demonstrate the essence of the most difficult chess positions on a
very deep level. Botvinnik created numerous strategic masterpieces on
the chessboard, many of which even today are textbook examples of correct
play.
A doctor of engineering, he retired from competitive play in 1970 to devote
his time to computer chess programs and assist with the training of younger
Soviet players among them, Karpov, Kasparov and Kramnik. He died
of cancer on May 5, 1995.
Game of the week. Here is the great Botvinnik in his immortal game
played against his idol. A.J. Goldsby annotates.
White: M. Botvinnik
Black J.R. Capablanca
Nimzo-Indian Defense
AVRO 1938
1. d4 Nf6; 2. c4 e6; 3. Nc3 Bb4; 4. e3 d5!?; Black
attacks the center, and grabs some more space. This may not be the
most accurate move, but back in the 1930s, opening theory was far
from being mapped out. A book line today is: 4...0-0; 5.Bd3 d5; 6.Nf3
c5; 7.0-0 Nc6; with close to an equal position. 5. a3!
Best, according to many annotators. A novelty at the time that it
was played. 5...Bxc3+ It is not clear whether it is best
to capture or retreat here. 6. bxc3 c5 Bustin
loose. Kasparov says that Black has prematurely determined the
pawn structure in this game. Today we know that Black should avoid
doing this, and hold the pawn back until the early middle-game. But
again this is the accrued knowledge of nearly 75 years of opening
theory. Capablanca was operating without this knowledge, and was
pretty much on his own. 7. cxd5 This seems a rather simplistic
approach, but also an effective one. 7...exd5; 8. Bd3 0-0;
9. Ne2 The Knight goes here so that White can play a later f2-f3.
9...b6; 10. 0-0 There seems to be nothing wrong with castling
as White gets his King to safety. Botvinnik later in his career chose
the line: 10.a4 Ba6; 11.Bxa6 Nxa6; 12.Ba3! Re8; 13.Qd3 c4; 14.Qc2,
White had good chances here, and would develop good attacking
chances later in the game. Match Game, Soviet Union vs. Great Britain,
1946. 10...Ba6 Relieving himself of a possibly Bad
Bishop. By all chess standards that dominated the minds of the chess
players in the 20s and 30s Black has absolutely nothing to complain about.
Good pawn structure, easy development, no weaknesses. White isnt
even threatening any immediate action. However, Kasparov says,
Botvinnik felt correctly that a possibility of a central
advance e3-e4-e5 (after the preparatory f3) could lead to a violent attack on
the kingside. Hard to believe? Well, at least you are thinking on
the same lines as the great Cuban champion. 11. Bxa6
Reasonable. And it also puts the Black Knight on the edge of
the board. 11...Nxa6; 12.Bb2!? Development. This
is OK, but maybe not the absolute best. Its possible this piece
may be better, later, on the a3-f8 diagonal. 12...Qd7! Centralization
and light-square control. The centralized Queen hits key light squares.
13. a4 This is now forced, according to Kasparov. 13.Qd3?! Qa4! sealing
White off from the Queen-side. 13...Rfe8!? A sensible move.
But much better, says Kasparov was: 13...cxd4!? 14.cxd4 Rfc8; with
the idea of ...Rc4 and ...Rac8. Botvinnik suggested this line before
Garry was even born. Now 15.Nf4 Rc4; 16.Qb3 Rac8; = 14.
Qd3 c4?! Definitely not the best. A very strong
winning try by Capa but, says Botvinnik, a positional blunder. Black
is playing for the win. He intends the maneuver the Knight from a6 to
b8-c6-a5-b3; eventually isolating and then winning
Blacks QRP. The move is also the beginning of a very deep plan.
First, Black fixes Whites pawns on the dark-squares, and appears
to make Whites QB a very bad piece indeed. Secondly, the
move creates an outpost on b3. Black then maneuvers his Knight
on a6 to that square, via b8-c6-a5. This knight deployment artificially
isolates Whites QRP, which Black then can win. In order
to survive, White must let the Pawn go, and place all his hopes in
a strong central advance. It takes ultra-brilliance of the very
first magnitude to refute Blacks plan!15. Qc2 Nb8 Redeployment. The
Knight returns home to start anew on a long journey. 16. Rae1 White
accepts the challenge. Now the groundwork for the ensuing battle is laid:
White sacrifices the QRP and allows Black to advance on the
Q-side, while he plans to break through in the center. 16...Nc6
The square the Knight should have went to in the first place. This valiant
steed is headed for b3. This will greatly disrupt Whites Q-side. Black
will probably win the White QRP as a result. The danger is that the Knight
may be slightly out of play here, as indeed happens here during the
course of the actual game. 17. Ng3 This is probably the
best, preparing the central advance. 17...Na5 Black continues with
his plan. At this point, Black may not really have any real choice. 18.
f3! Getting ready for the, Big Push! White
intends to play e3-e4, building a big center. He then would have
the option of expanding further, say with e4 to e5. 18...Nb3 The
computer programs/analysis engines all rate Black as better here. 19.
e4 Qxa4 Grabbing the goodies. This miserable pawn has played
an important role as bait for the tiger, says Kasparov.
20. e5 Nd7; 21. Qf2! White anticipates Black playing ...Ncb5
and shifts the White Queen to the Kingside for attack. 21...g6
Black felt compelled to slow up the f3-f4 advance and keep a White Knight
off f5 and h5. 22. f4 f5 Again, this is forced. 23.
exf6 White must open lines to maintain the attack. 23...Nxf6 23...a5?!;
24.f5, +/- 24. f5 It is now very difficult
for Black to defend. He tries to do so by exchanging off the Rooks
on the e-file. 24...Rxe1 Black decides to reduce the material
on the board. 25. Rxe1 Re8 The alternatives are clearly
worse. 26. Re6! Rxe6 Forced. 27. fxe6 Kg7;
28. Qf4!?, Qe8 This looks forced, also. 29. Qe5!
The most accurate. And clearly the best move here. Most computers,
even today, do not immediately play this move! 29...Qe7!? This
seems to smother the White attack. Now comes one of the most brilliant
moves in all of the pantheon of chess. And also one of the prettiest
moves ever played on a chessboard. 30. Ba3!! In a highly simplified
setting Botvinnik gives away not one, but two minor pieces. The
idea is to expose the Black King as much as possible, and then try to
force the White e-pawn in for a Queen. Most players, including all the
other masters watching this game, felt confident Black could
get at least a perpetual check. 30...Qxa3 Refusing the offer
allows the White Queen to invade. 31. Nh5+! gxh5 This, too,
looks forced. 32. Qg5+ Kf8; 33. Qxf6+ Kg8;
Forced. 34. e7! A quiet pawn move finishes Black off. White
threatens both mate and a winning pawn promotion. White is still a piece
down, but his pawn is now unstoppable. Blacks only hope is
perpetual check, but it isnt quite there. 34...Qc1+; 35.
Kf2 Qc2+; 36. Kg3 Qd3+; 37. Kh4 Qe4+; 38. Kxh5!
Qe2+ Lots of checks. Black cannot stop checking.
39. Kh4! White must still exercise caution. 39.g4 Qxh2+ 40.Kg5 still
wins for White but it takes much longer. 39...Qe4+;
40. g4! Qe1+; 41. Kh5 1-0. Black has run out
of checks. White mates or his pawn promotes. Perhaps one of the all-time
10 best games of chess ever played.
Puzzler. Congratulations to J. Sablan Jr., Isagani and Three
Bears, Victorville FCI, and Ulysses Morales for cracking last weeks
three-mover: 1. Bd1 Nxc5 2. Nb5+ Kxd5 and the White Bishop mates.
This week, try this:
White Pawn on h3, Rb5, Rd1, Qg1, Kh1.
Black Pawns on b2 and b3, Ka1, Ra4, Bb1
White to play
and mate in three moves.
Send your answers to 64 c/o Marianas Variety, P.O. Box 500231,
Saipan MP 96950. Our fax no. is 670-234-9271. You can also e-mail <idlasts@lycos.com>.
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